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1. Maller Setup for 4/10 complexes - in Ships and Modules [original thread]
Edited by: EzTarget II on 22/03/2005 18:04:54 When I had my Duramaller I used to head down to 0.0 and take on the NPC spawns in the belts, biggest rat I killed was a 500K battleship :D Take the vinilla duramaller setup and it will work, I was...
- by EzTarget II - at 2005.03.22 18:04:00
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2. Agent Prophecy setup - in Ships and Modules [original thread]
I'm using one of the setups from the 0.0 prophecy thread, but I'm going to be running lvl 4 missions soon (well I ran one 2 days ago and the prophecy is not up to the job with my current setup), and I was wondering if there is anyone out there tha...
- by EzTarget II - at 2005.03.22 17:09:00
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3. Ice Harvester - in Ships and Modules [original thread]
Just to clear up the reason why you can only use ice harvesters: 1 unit of ice is 1000m3, so until you get your miner XV with that 750m3 base mining amount we are stuck using Ice Harvesters...
- by EzTarget II - at 2005.03.11 19:22:00
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4. Wreathe, the bastard child... - in Ships and Modules [original thread]
Edited by: EzTarget II on 18/02/2005 11:07:28 Originally by: Kyroki Tirpellan Actually, the Sigil's stats are typos.. it's almost twice as heavy as it's supposed to be (2 instead of 1 at the start, don't remember the exact number) and ...
- by EzTarget II - at 2005.02.18 11:07:00
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5. The Duramaller : The perfect ship for combatmissions - in Ships and Modules [original thread]
Well I used to use a cap/shield tank setup ( heavy/medium beams as you can fit, 10mn mwd, tac sheild, sheild booster, 6x cap relay 1's) it was good, but I would loose the ship to the 110K rats (warping in at max range and get WTFPWND by 3 shots fr...
- by EzTarget II - at 2004.10.05 12:54:00
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6. The Duramaller : The perfect ship for combatmissions - in Ships and Modules [original thread]
Well I used to use a cap/shield tank setup ( heavy/medium beams as you can fit, 10mn mwd, tac sheild, sheild booster, 6x cap relay 1's) it was good, but I would loose the ship to the 110K rats (warping in at max range and get WTFPWND by 3 shots fr...
- by EzTarget II - at 2004.10.05 12:54:00
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7. The Duramaller : The perfect ship for combatmissions - in Ships and Modules [original thread]
Well I used to use a cap/shield tank setup ( heavy/medium beams as you can fit, 10mn mwd, tac sheild, sheild booster, 6x cap relay 1's) it was good, but I would loose the ship to the 110K rats (warping in at max range and get WTFPWND by 3 shots fr...
- by EzTarget II - at 2004.10.05 12:54:00
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8. TomB Maller needs some loving! - in Ships and Modules [original thread]
I love my maller, but I agree it does need some loving, I use it for mining in :( I'd use a thorax for mining but I'm not wasting the time training my skills up when I'm trying to RP this char as a pure amarrian. As for the other ships in the am...
- by EzTarget II - at 2004.07.13 09:58:00
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9. TomB Maller needs some loving! - in Ships and Modules [original thread]
I love my maller, but I agree it does need some loving, I use it for mining in :( I'd use a thorax for mining but I'm not wasting the time training my skills up when I'm trying to RP this char as a pure amarrian. As for the other ships in the am...
- by EzTarget II - at 2004.07.13 09:58:00
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